Since MSU switched to Maya in the fall of 2009, these pages have not been updated
and Wobbe F. Koning moved on to Monmouth University in the Fall of 2014
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Rigging

Placing goals exactly |  Using bones from another object
See also: What, no up-vector?


Placing goals exactly

If you are strugling to position the goals for your skeleton, here is a trick:

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Using Bones from another object

You can use a skeleton from one object in Lightwave to deform another object. Two things need to be set up on the object you want to deform with the skeleton from another object:

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