Inviting Motion is an interactive Virtual Reality (VR) experience with themes of enticing, luring, attention grabbing, and having to give something up when we give into attractions.
After going through a simple onboarding process to calibrate and tweak the experience, you, the user, are initially tasked with finding a human form in the noise of particles that surround you. After your attention is grabbed, you will be invited, and then teased a little. You can enjoy exploring the interactions, but what are you giving away? Are you being scrutinized?
The experience generally last about 5 to 10 minutes
About the Project
As part of his Sabbatical from Monmouth University, Wobbe F. Koning returned to his alma mater The Ohio State University and worked with the community at the Advanced Computing Center for the Arts and Design (ACCAD) to produce this VR experience. Motion Capture was used to create the attention grabbing and inviting motions, which are sparsely represented (using a limited amount of points) but are still instantly recognizable as human.
The project was a collaboration, and took shape as a result of the interactions with the ACCAD community.
The project was conceived and directed by Wobbe F. Koning, and developed by Kyoung Swearingen, Scott Swearingen, Vita Berezina-Blackburn, Raven Serenity Espina Glover. The experience was build by Wobbe F. Koning and Raven Serenity Espina Glover.
- ACCAD Research PageOn the website of the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University, a research page was published showcasing how Motion Capture was used to create the interactive VR experience Inviting Motion.